Menene ESports?

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Idan kun kasance mai shahararren gidan wasan kwaikwayo na dan wasan kwaikwayo, to akwai yiwuwar ku ga fadin eSports ko eSports. Yayinda mafi yawancin mutane suna da ra'ayin basira akan abin da eSports zai iya zama, ƙwararren ra'ayi shine cewa su "wasanni na bidiyo" kuma a hanya, wannan jigilarwa ta zama daidai. Kalmar eSports ne kawai sunan da aka rage don wasanni na lantarki.

Don haka a, abin da ya zo ne shine wasanni na wasan kwaikwayon wasan kwaikwayo na kwamfuta. Don haka kawai kwallon kafa Kungiyoyi suna wasa wasu kungiyoyi a cikin wasanni ko gasar ko kuna wasa da poker da abokan adawar, teams na eSports suna fuskantar fuska da sauran kungiyoyi a cikin layi na duniya.

Za a yi babban bikin wasanni eSports a babban fagen fama kuma za a jawo hankalin jama'a sosai. Babban wasanni tare da 'yan wasan sanannun sun sadaukar da mabiyan da suke sauraron layi don kallon aikin kamar yadda ya bayyana. Kuma kamar wasan kwaikwayo na wasanni, masu fafatawa a zahiri suna biya ne don cin nasara. A wani gasar eSports, ƙungiyoyi daban-daban za su yi gasa a cikin nau'o'in wasan kwaikwayo daban daban tare da masu kallon kallo akan manyan fuska ko kuma kan layi. Ƙungiyoyin manyan huɗun sun haɗa da:

Asalin eSports

To, ta yaya aka samu eSports? Manufar wasan kwaikwayo na wasan kwaikwayo ya kasance tun daga lokacin haifar da wasanni na bidiyo da kansu. Ko da farko wasannin wasan kwaikwayon sun kasance tushen m gasar. Ba da daɗewa ba abokai da 'yan uwan ​​suka kalubalanci juna don su sami mafi kyawun matsayi. Nasarar da aka samu na ci gaban da aka yi a duniya ba ta yiwu ba. Atari ya gudanar da wasan farko na wasan kwaikwayo na video a 1980. Ba abin mamaki ba ne Space invaders Gidan kuma ya ja hankalin fiye da mahalarta 10 000.

Da farkon 1990s, wasan kwaikwayon wasan kwaikwayon da wasanni na wasanni sun zama sananne. An jefa fadi da yawa kuma wasu sababbin 'yan wasa suna samun hannayensu a kan abubuwan farin ciki. Kamfanoni kamar Blockbuster da Nintendo sun fara tallafa wa wasanni na gasar zakarun duniya. A wannan lokacin, akwai 'yan shekarun haihuwa ga yara da matasa. Yau, wannan bambanci ya fadi tare da dukkan mahalarta suna takara a cikin takalmin guda. Idan ka taba mika 12 mai shekaru a smartphone, za ka sami kyakkyawan ra'ayin dalilin da ya sa kowa yana cikin filin wasan kwaikwayo.

Ba kamar wasanni na yau da kullum inda ikon jiki da sauri da kuma jiki suke da mahimmanci dalilai don kasancewa dan wasa ba, eSports yana buƙatar ƙarfin tunani, tunani-ido-ido da magungunan karfe. A tsakiyar 1990s, ci gaba a fasaha ta kwamfuta da kuma saurin yanar gizo mai sauri ya jagoranci tasirin wasanni na PC. Wannan kuma, ya haifar da ci gaba na wasanni na eSports na gaskiya. Misali na farko na eSports ya faru a 1997 tare da gasar Red Annihilation don "Quake", wasan farko na mai harbi. Ya janyo hankalin masu halartar 2000 tare da lashe kyautar Ferrari, wanda jagoran rukuni na Quake, John Carmack ya kasance a baya.

Ƙarshen Duniya

Bayan 'yan makonni bayan gasar ta rufe, an kafa Cyber-athlete Professional League (CPL). Bayan 'yan watanni bayan haka, an gudanar da shi na farko da kuma a cikin shekara guda an ba da $ 15,000 cikin lamuni. CPL ya zama ɗaya daga cikin manyan shahararren wasanni da aka kafa a lokaci ɗaya. Ba har sai 2000s da eSports suka fara shiga cikin nasa ba. A cikin shekara ta 2000, an kaddamar da Wasannin Wasannin Wasannin Wasannin Wasanni na Electronic da kuma Duniya Cyber ​​Games. Wadannan sun zama duka manyan lambobin duniya da aka gudanar a kowace shekara.

A 2002, Kamfanin Major League Gaming (MGL) aka kaddamar kuma ya ci gaba da kasancewa mafi girma kuma mafi nasara ga dukkan wasanni eSports. MGL yana ƙunshi wasanni da dama da yawa daga RTS zuwa masu harbi. Har ila yau, suna ba da kyauta mafi girma a cikin masana'antu. A 2013, gasar Olympics ta Winter Championship ta ba da kyautar $ 70 000 a cikin kyautar kyauta. Babban wasan wasan kwaikwayon ya haifa a 2006 lokacin da aka gudanar da wasanni na farko na eSports da za a watsa su a Arewa America.

Major eSports Wasanni

A yau, yawancin wasanni na eSports ana ganin su a kan layi. A 2012, zauren zane na eSports ya zana kwatsam na 4 miliyan daya, yana buga NBA All-star Game a cikin lambobi. By 2015, yawan masu kallo sun rataye. Ƙungiyar 2015 na Legends World Championship ta karshe ta janyo hankalin fiye da masu kallo na 35 a duniya. A cikin 'yan shekarun nan, an yi tasiri sosai a wasanni na eSports.

Ɗaya daga cikin manyan wasanni shine Dreamhack, wani bikin ƙwallon ƙafa na Sweden wanda ke jan hankalin baƙi daga ko'ina cikin duniya. Har ila yau, akwai Kwallon Kasa ta Koriya ta Kudu ta Global StarCraft II (GSL), wadda ta sau biyu ta kallo a kowace shekara tun daga 2010. Idan tayin ya ci gaba, zai kai kusan nauyin 100 da ba a taɓa gani ba a ƙarshen 2017. Tare da fasahar inganta a hanzari, babu wani bayanin inda eSports za ta gaba.

Cibiyoyin caca sun yi tsalle a kan bandwagon, suna ba da izinin eSports. Wannan shi ne inda masu cin amana za su iya zama 'yan wasa a kan wanda dan wasan ko tawagar zasu lashe wasanni ko gasar. Duk abin da kuke ji game da eSports, ana ganin sana'a a kan layi yana nan don zama.

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Source: spinpalace.com
Menene ESports? An sabunta: Yuni 18, 2019 About the Author: Damon